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Design Technology

Statement of Intent

 

Parkgate Primary understands that Design Technology allow pupils to solve problems, think creatively and develop ideas. These subjects offer pupils a chance to use creative thinking and activity within a defined purpose and tangible outcome. Our school is committed to nurturing pupils’ curiosity and creativity, as well as preparing them for living in a modern world where technology is rapidly changing and advancing. 

By teaching D&T, we aim to help pupils: 

  • Develop their design and making skills.

  • Develop their knowledge and understanding of design and technologies.

  • Use a wide range of tools and materials.

  • Learn about working safely and using protective measures.

  • Work individually and collaborate with other pupils in a variety of contexts.

  • Develop the capability to create products of a high standard through skills and understanding. 

  • Evaluate products, made by themselves, their peer groups and external companies. 

  • Explore the man-made world and encourage discussion of how we live and work within it. 

  • Develop an interest in and an understanding of technological processes and the role of manufacturing in society. 

  • Become creative thinkers and learners, exploring their ideas and recording their experiences.

  • Evaluate their work and the work of their peers, as well as other artists.

  • Learn the principles of nutrition, healthy eating and how to cook.

Impact

By the end of EYFS children will be able to:

  • Safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function. 
  • Share their creations, explaining the process they have used. 
  • Make use of props and materials when role playing characters in narratives and stories

 

By the end of KS1 children will be able to

  • Cut and join a range accurately.
  • Explain healthy food choices.
  • Explain what they like about their model.

 

By the end of KS2 children will be able to

  • Measure, mark and cut a range of materials accurately.
  • Use a design brief to evaluate a product.
  • Show resourcefulness when tackling problems.
  • Evaluate ideas and products against the original design specification.
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